<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>My name is Jordan Walker and I’m a digital artist who works in the video game industry.  I currently work at Epic Games. 

This main page is where I post whatever I’m currently working on.  I have additional links for finalized artwork and my UDK scenes you can download.

You may contact me by email at jwalker@mutantspoon.com

</description><title>Jordan Walker's Art</title><generator>Tumblr (3.0; @mutantspoon)</generator><link>http://mutantspoon.com/</link><item><title>Robot Sketchtime!</title><description>&lt;img src="http://25.media.tumblr.com/58c9db4ff86ba4531310be1e777c6af6/tumblr_mklrveHE531qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Robot Sketchtime!&lt;/p&gt;</description><link>http://mutantspoon.com/post/46896341551</link><guid>http://mutantspoon.com/post/46896341551</guid><pubDate>Mon, 01 Apr 2013 20:54:50 -0400</pubDate></item><item><title>Here’s Epic Game’s 2013 GDC Tech demo.  It was...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/dO2rM-l-vdQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Here’s Epic Game’s 2013 GDC Tech demo.  It was awesome to work on this with such talented people.&lt;/p&gt;</description><link>http://mutantspoon.com/post/46789084478</link><guid>http://mutantspoon.com/post/46789084478</guid><pubDate>Sun, 31 Mar 2013 17:20:36 -0400</pubDate></item><item><title>Printed 2 stands for my Cintiq.  I have it on an ergotron arm...</title><description>&lt;img src="http://25.media.tumblr.com/6bc6478cea6fc3a5c6d6cba144cd4ff2/tumblr_mj2ced0RYP1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/8fb35d817ab14a0fcb23e3da7202078d/tumblr_mj2ced0RYP1qdvj5lo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Printed 2 stands for my Cintiq.  I have it on an ergotron arm but prefer to have it sit a few inches higher than my desk when I draw.  I modeled these in modo and printed at 270 microns with 10% fill.&lt;/p&gt;</description><link>http://mutantspoon.com/post/44420824192</link><guid>http://mutantspoon.com/post/44420824192</guid><pubDate>Sat, 02 Mar 2013 21:32:37 -0500</pubDate></item><item><title>3d Printing as an artist</title><description>&lt;p&gt;I recently purchased my first 3d printer.  I felt that it would be useful to post information others have shared with me or things I have noticed as I&amp;#8217;ve been experimenting with the printing process.  I&amp;#8217;m by no means an expert or a definitive source of information.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/5de3db4aa08de9939c1418de1e6191d1/tumblr_inline_mir5figEyy1qz4rgp.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Hardware&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m currently using a &lt;a href="https://store.makerbot.com/replicator2.html" target="_blank"&gt;Makerbot Replicator2&lt;/a&gt;.  Some information I&amp;#8217;ll post is specific to printing on the Replicator2.&lt;/p&gt;
&lt;p&gt;The Replicator2 was easy to set up.  It comes mostly assembled with several zip ties keeping pieces from moving.  The only steps required were to load filament, place and level the build platform, and plug it in.  &lt;/p&gt;
&lt;p&gt;It&amp;#8217;s important to note that Makerbot seems to be in this in-between stage of moving from hobbyist/do it yourself 3d printers to plug and play printing.  Even though the printer was easy to set up, a few co-workers and myself have run into hardware issues that we had to fix ourselves.  For example my thermocouple (the piece that reads the temperature of the extruder) stopped working.  Makerbot sent me a replacement part but the printer had to be partially disassembled and the component replaced and connected to the motherboard.  Other issues I&amp;#8217;ve seen is a co-worker&amp;#8217;s replicator arrived with it&amp;#8217;s Z-axis screw dislodged, as well as another co-workers thermocouple breaking similarly to mine. &lt;/p&gt;
&lt;p&gt;I decided to keep the printer in a room where sound/smell isn&amp;#8217;t an issue.  I use the bonus room of my house as my office/hobby room and it&amp;#8217;s a good spot for the printer.  It does make quite a bit of noise and has a smell when printing (similar to a hot glue gun) so I wanted to keep it out of the way.&lt;/p&gt;
&lt;p&gt;I stayed in the room with the first few prints I created.  I created very small items at first that only took 20 minutes so it was easy to watch the whole object print.  The Replicator 2 actually came with a few example items to print, I like to use the comb (20min print) to make sure the printer is working correctly.  Now that I&amp;#8217;m doing longer prints (3-4 hours), I purchased a wireless webcam that I can view from my iPhone.  This allows me to periodically check on the status of my print.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/87d3993ea1b0378261d30809b8aa352a/tumblr_inline_mir5g23ICq1qz4rgp.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Software&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s a quick workflow explanation of how I get my model to the printer(Using an SD Card).&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;span&gt;Create a .STL file for the model&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Turn that .STL file into gcode.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Save the gcode to a SD card in a file format called .X3G(as of makerbot firmware 7.0)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Print from the SD Card&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;&lt;span&gt;There&amp;#8217;s a few ways to get the model into .STL format.  Some programs support the format out of the box.  Zbrush has a .STL exporter but it&amp;#8217;s not very dependable. It asks for the bounding box dimensions on export, so if the sculpt has been changed in a way that distorts your bounding box you will not be able to maintain a &lt;/span&gt;consistent&lt;span&gt; size between exports.  It also makes it difficult to print multi-part objects.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;I export my models from Modo or Zbrush as an .obj file.  I convert to .STL using &lt;a href="http://www.netfabb.com/basic.php" target="_blank"&gt;NetFabb Studio Basic&lt;/a&gt;.  This program also provides important information like size on each axis, surface area and volume.  It has standard analysis tools for checking that the mesh is water tight and repair tools for fixing those errors.  I usually check my dimensions and correct the scale before saving my .STL file.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;For turning the .STL file into gcode I use &lt;a href="http://replicat.org/" target="_blank"&gt;ReplicatorG&lt;/a&gt;.  I&amp;#8217;ve never actually used Makerbot&amp;#8217;s Makerware, from talking to co-workers and reading various posts I gathered I would run into less issues using ReplicatorG.  Here I make sure the object is rotated correctly and on the build platform.  I recommend placing any important detail facing up(if possible) since the support structure can add imperfections to the suface.  ReplicatorG will generate the gcode in the same location as the .STL file.&lt;/p&gt;
&lt;p&gt;I haven&amp;#8217;t fully explored all of the gcode settings but here&amp;#8217;s some notes on the ones I have:&lt;/p&gt;
&lt;p&gt;Use Raft/Support: If this is enabled with no support settings it will simply generate a Raft.  This is a grid-like structure that is built below the model. When printing a model with thin strips of surface area I found it useful to use a raft.  A raft is always built if any support is created. &lt;/p&gt;
&lt;p&gt;Exterior Support: This only places support material under pieces hanging off the model like a ledge.  It assumes that hanging pieces between parts are short enough to not require support.  When I printed an iPhone case the gap for the switch hole was short enough it could cross it while printing and not require support.&lt;/p&gt;
&lt;p&gt;Full Support:  This places support material under all surfaces.  Most of my art pieces need this since they were not built with 3d printing in mind.&lt;/p&gt;
&lt;p&gt;Object infill%: The object is filled with a diamond grid pattern, this percent is just how solid the object should be.  Filling the object with &amp;lt;10% will make it extremely light and feel fragile, although i&amp;#8217;m not sure how strong it is.  &lt;/p&gt;
&lt;p&gt;Layer Height: I&amp;#8217;ve noticed this is the greatest factor in how long my builds take.  The default is .27mm but I believe the replicator2 can go down to .1mm.  Just keep in mind smaller number = more detail = longer build time.&lt;/p&gt;
&lt;p&gt;After generating gcode I do 2 things.  First I run gcode-&amp;gt;Estimate inside of ReplicatorG.  This will give an estimate of the total build time. Second I use the program &lt;a href="http://www.repetier.com/" target="_blank"&gt;Repetier-Host&lt;/a&gt; to load the gcode and view the tool paths.  It displays tool paths as 3d splines so it&amp;#8217;s useful for making sure the print looks acceptable.&lt;/p&gt;
&lt;p&gt;Once I&amp;#8217;ve checked my gcode I save the .X3G file to the SD card using ReplicatorG.  I&amp;#8217;ve had files not show up on the build menu of the makerbot before, I&amp;#8217;d be interested to know if anyone else has ever seen this. &lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/694c99fa7c941f87c4a7295d651361d0/tumblr_inline_mir5greZwv1qz4rgp.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Various Notes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve never actually gotten a model to slice that was higher than 200k triangles.  I&amp;#8217;ve tried a few higher but the slicer ran out of memory.  I&amp;#8217;ve read that the slicer can be changed to store smaller gcode and that it may help.  This page covers it: &lt;a href="https://groups.google.com/forum/?fromgroups=#!topic/makerbot/J3m3AA7ELLQ" target="_blank"&gt;&lt;a href="https://groups.google.com/forum/?fromgroups=#!topic/makerbot/J3m3AA7ELLQ"&gt;https://groups.google.com/forum/?fromgroups=#!topic/makerbot/J3m3AA7ELLQ&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I usually dynamesh in Zbrush all of my models that are complex.  It&amp;#8217;s the easiest way to make my models water tight and one mesh.&lt;/p&gt;
&lt;p&gt;Makerbot recommends using painter&amp;#8217;s tape on the build platform.  I just picked up some 3M 3&amp;#8221; wide painters tape at a hardware store.  I typically lay down 2 strips side by side, and 2 smaller strips at the front corners.  The smaller strips are to make sure when leveling the the build platform I&amp;#8217;m measuring over tape.&lt;/p&gt;
&lt;p&gt;I always watch the first few layers print.  One print had filament raising up after it was printed, this was because there was too much space between the platform and the extruder and the filament wasn&amp;#8217;t adhering to the layer below.&lt;/p&gt;
&lt;p&gt;Straight and smooth shapes will print faster, the less the printer has to change direction the faster it will print.&lt;/p&gt;
&lt;p&gt;A putty knife works really well for detaching the print from the painter&amp;#8217;s tape.  I also use small needle nose pliers for detaching support structures, and small metal hobby files for removing small support bits that are difficult to remove.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve found I have to be careful removing support structure from thin areas, its very easy to break thin pieces off.  Once I find the pattern the support follows I try to pull it off in a zig-zag pattern.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/887cd70d5cb404123a98169fa4b4a93c/tumblr_inline_mir5hrhVZb1qz4rgp.jpg"/&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/43946302095</link><guid>http://mutantspoon.com/post/43946302095</guid><pubDate>Sun, 24 Feb 2013 20:50:29 -0500</pubDate></item><item><title>Finished a 6 inch 270micron print of my demon.  Still need to...</title><description>&lt;img src="http://24.media.tumblr.com/3fce579521cfbda82bdf549140c99464/tumblr_mir3nffT8Z1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/360295e1691e2128e952f64755cc6854/tumblr_mir3nffT8Z1qdvj5lo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/655810540e613fdc02efe712bb95bfe7/tumblr_mir3nffT8Z1qdvj5lo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/e0c7a88e578c3f55bc446d27b3d246d0/tumblr_mir3nffT8Z1qdvj5lo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Finished a 6 inch 270micron print of my demon.  Still need to sand and paint it.&lt;/p&gt;</description><link>http://mutantspoon.com/post/43941163609</link><guid>http://mutantspoon.com/post/43941163609</guid><pubDate>Sun, 24 Feb 2013 19:50:03 -0500</pubDate></item><item><title>I recently hand some personal work featured in Edge Magazine....</title><description>&lt;img src="http://25.media.tumblr.com/e6e1cff43cdccc405b3e135b25cb17f1/tumblr_mihx1bQ2hy1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I recently hand some personal work featured in Edge Magazine.  This helmet was created in my personal time and rendered using UnrealEngine 4. &lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="https://dl.dropbox.com/u/2332694/Tumblr/FinalArt3d/Helmet02.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="https://dl.dropbox.com/u/2332694/Tumblr/FinalArt3d/Helmet03.jpg"/&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/43530821912</link><guid>http://mutantspoon.com/post/43530821912</guid><pubDate>Tue, 19 Feb 2013 20:48:46 -0500</pubDate></item><item><title>Just received a Makerbot Replicator 2 and this is my first print...</title><description>&lt;img src="http://24.media.tumblr.com/c90487ecbb56746f75ff73b8ab062d8a/tumblr_mgpbb5PtI91qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just received a Makerbot Replicator 2 and this is my first print of my art.  Only 3cm tall and a third of the res so I can go a lot  higher with detail :)&lt;/p&gt;</description><link>http://mutantspoon.com/post/40659882914</link><guid>http://mutantspoon.com/post/40659882914</guid><pubDate>Tue, 15 Jan 2013 23:33:05 -0500</pubDate></item><item><title>Still working on this helmet
</title><description>&lt;p&gt;Still working on this helmet&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="250" src="https://dl.dropbox.com/u/2332694/Sketches/helmet_TT.gif" width="250"/&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/38357423058</link><guid>http://mutantspoon.com/post/38357423058</guid><pubDate>Wed, 19 Dec 2012 22:35:00 -0500</pubDate></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/db574b6047080090d27f56f185236a98/tumblr_mf5cf9Ns1c1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://mutantspoon.com/post/38100472128</link><guid>http://mutantspoon.com/post/38100472128</guid><pubDate>Sun, 16 Dec 2012 18:11:33 -0500</pubDate></item><item><title>More Space Travelers of course!</title><description>&lt;img src="http://24.media.tumblr.com/ef020ab25a73ff1710317987655ce53d/tumblr_mes8kejrsm1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More Space Travelers of course!&lt;/p&gt;</description><link>http://mutantspoon.com/post/37583199323</link><guid>http://mutantspoon.com/post/37583199323</guid><pubDate>Sun, 09 Dec 2012 16:19:26 -0500</pubDate></item><item><title>This is an animation showing how the image went from Render out of Modo to finished image.
</title><description>&lt;p&gt;This is an animation showing how the image went from Render out of Modo to finished image.&lt;/p&gt;
&lt;p&gt;&lt;img height="200" src="https://dl.dropbox.com/u/2332694/Tumblr/FinalArt3d/DesertedJW_Anim.gif" width="400"/&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/36433374696</link><guid>http://mutantspoon.com/post/36433374696</guid><pubDate>Sat, 24 Nov 2012 11:09:11 -0500</pubDate></item><item><title>Here’s a landscape I worked on in my spare time the past...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mdtjg4gdEN1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Here’s a landscape I worked on in my spare time the past few weeks.&lt;/p&gt;</description><link>http://mutantspoon.com/post/36186736737</link><guid>http://mutantspoon.com/post/36186736737</guid><pubDate>Tue, 20 Nov 2012 22:38:28 -0500</pubDate></item><item><title>Wrapped this one up.  It was a good experience learning modeling...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mbrgimXu4q1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Wrapped this one up.  It was a good experience learning modeling and rendering in Modo as well as Zbrush Booleans.&lt;/p&gt;</description><link>http://mutantspoon.com/post/33410324730</link><guid>http://mutantspoon.com/post/33410324730</guid><pubDate>Thu, 11 Oct 2012 23:32:45 -0400</pubDate></item><item><title>WIP Surfacing work.  Right now using using tiling textures and...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mbk3ugi3BN1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;WIP Surfacing work.  Right now using using tiling textures and procedurals in Modo.&lt;/p&gt;</description><link>http://mutantspoon.com/post/33140899819</link><guid>http://mutantspoon.com/post/33140899819</guid><pubDate>Mon, 08 Oct 2012 00:15:52 -0400</pubDate></item><item><title>Another update to my Mech I’ve been working on.  I just...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mb728rFXB81qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Another update to my Mech I’ve been working on.  I just started using zbrush to perform booleans and it’s pretty handy!&lt;/p&gt;</description><link>http://mutantspoon.com/post/32648203268</link><guid>http://mutantspoon.com/post/32648203268</guid><pubDate>Sun, 30 Sep 2012 23:12:27 -0400</pubDate></item><item><title>More modeling experimentation.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mb1jwcb4Rb1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More modeling experimentation.&lt;/p&gt;</description><link>http://mutantspoon.com/post/32440384618</link><guid>http://mutantspoon.com/post/32440384618</guid><pubDate>Thu, 27 Sep 2012 23:48:12 -0400</pubDate></item><item><title>3d World Tutorial</title><description>&lt;a href="http://www.3dworldmag.com/2012/08/07/games-3d-world-160/"&gt;3d World Tutorial&lt;/a&gt;: &lt;p&gt;I have a tutorial in the latest issue of 3d World.  It covers modeling in Zbrush and Max, as well as creating hair and rendering using MentalRay in 3dsMax.&lt;/p&gt;
&lt;p&gt;&lt;img height="434" src="http://www.3dworldmag.com/files/2012/08/TDW160.t_demon-1.jpg" width="580"/&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/31198516186</link><guid>http://mutantspoon.com/post/31198516186</guid><pubDate>Sun, 09 Sep 2012 10:43:04 -0400</pubDate></item><item><title>More sketchin.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m9ymubWo2I1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More sketchin.&lt;/p&gt;</description><link>http://mutantspoon.com/post/31038499795</link><guid>http://mutantspoon.com/post/31038499795</guid><pubDate>Thu, 06 Sep 2012 23:25:23 -0400</pubDate></item><item><title>Modo+Sketchfab</title><description>&lt;p&gt;More SubD modeling in Modo, trying out displaying my models using Sketchfab as well.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="400" src="http://skfb.ly/kjg0a?autostart=0&amp;amp;transparent=0&amp;amp;autospin=0&amp;amp;controls=1" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://mutantspoon.com/post/29096289592</link><guid>http://mutantspoon.com/post/29096289592</guid><pubDate>Thu, 09 Aug 2012 22:31:00 -0400</pubDate></item><item><title>Experimenting with Zbrush4R4s new feature InsertMultiMesh.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m85sxlJ2AF1qdvj5lo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Experimenting with Zbrush4R4s new feature InsertMultiMesh.&lt;/p&gt;</description><link>http://mutantspoon.com/post/28603265578</link><guid>http://mutantspoon.com/post/28603265578</guid><pubDate>Thu, 02 Aug 2012 23:12:56 -0400</pubDate></item></channel></rss>
